Showing posts with label Da Saga o' Dimtree's Loot!. Show all posts
Showing posts with label Da Saga o' Dimtree's Loot!. Show all posts

Tuesday, May 20, 2014

Dimtree's Loot: Epilogue


They had been on Nepenthe for fourteen days.  For fourteen days, it had rained.  On the thirteenth day, some very bad things had happened, which they didn't like to talk about very much, unless they were blaming one another for them.  All through the next day, they had lain, broken and bleeding in the insufferable mud, occasionally trying to move, without much success, and cursing Neel, because he had escaped instead of being mortally wounded like the rest of them.  Eventually they had all agreed that Neel's survival meant that he must have betrayed them somehow, and deserved to die.  

Sometime around sunset Neel had shown up in a mud-spattered wartrukk, Doc Bonetinker and his throng of Gretchin assistants in tow.  Neel and Bonetinker had immediately set about fishing Rikk, Vivyun and Boss Mychul out of the soupy soil.  As the eternal grey rain pelted unceasingly down, Neel  sat and watched gloomily as Doc and his Gretchin servants had set about the laborious task of patching the boys back together.  Quite incapable of anything resembling gratitude, the boys shrieked their pain and hatred and lashed out with whatever functioning limbs they still possessed whenever they could.  Occasionally one of Doc's Gretchins had his skull crushed and flopped nervelessly into the muck, but Doc Bonetinker went on about about his work without seeming to notice...there always seemed to be more Gretchin.





 
 "Just look at me!  squawked Rikk.  I mean, really!  Look at me!  I had a broken spine, thanks to that bone-brained Ogryn, and what does Doc here do about it?  I'll tell you!  He puts me under, and when I wake up, I find he's given me a bloody Aqualung!"

"Well, he also gave you a metal backbone, moaned Neel indignantly.  You ought to be grateful.  I mean, you can walk now, eh?  You couldn't do after the Ogryn broke you in half."

"But I didn't ask for an aqualung, did I Neel?  Rikk bubbled wrathfully in reply.  No, I didn't, did I?  Hello!  Hello!  My name's Rikk!  I was  perfectly happy breathing oxygen, thank you, and now, Ach!  Suddenly, I've got an integral aqualung!  My head's in a bloody goldfish bowl!  How am I supposed to meet girls with my head in a goldfish bowl?"

Da New Rikk

"We're Orks, Rikk, we don't have girls."  snarled Vivyun, metallically.  He was sitting over by the Wartrukk, idly banging his new head against it and enjoying the rattle and clash of steel on steel.  Doc had scooped Vivyun's head out of the mud and tried to sew it back on, but something hadn't been quite right.  As soon as his head was back on, Vivyun had started speaking in a soft and kindly tone of voice, trying to encourage his maimed and suffering friends, assuring them that the worst was over and that things would soon be alright.  This had really frightened and upset everyone, and Doc soon stilled the panic by removing Viv's head again and replacing  it with a mechanical one.  This head immediately began to threaten and disparage all and sundry, in a raucous, clangy sort of voice, which made everyone breathe a sigh of relief. 



All the same, the tinny echo of Vivyun's new voice set Rikk's teeth on edge. "Well you don't know that for certain, do you Vivyun?  I mean there could be stacks and piles of girls on the next planet over, just waiting for us to stumble onto them, but it doesn't much matter to me now, does it?  His voice quavered and he seemed about to burst into tears.  "Not that you'd notice that I'm about to burst into tears...Because my head's in an aqualung!  he wailed.  I can't make out with girls in an aqualung!  I don't even know how I'm supposed to eat!"

"Aqualung never hurt anybody!  Growled DocBonetinker, stitching up a huge hole in Mique's larnyx.  S' an improvement!  I know a lotta boys'd kill fer an aqualung."

"Ugghl...Urk!"  said Mych.

 
Da New Mych


Something strange happened in Neel's head.  Sitting in the bed of the Wartrukk, chin cupped in one big, green paw, rain running out of his lanky gray hair into his mournful eyes, he began to murmur to himself...

"Aqualung...gurls...Feelin' like a dead duck, spittin' out pieces of our broken luck...
Sittin' in a dark trench...eyein' little girls with bad, bad breff...
Snot runnin down me nose...greasy fingers in frilly panties and lederhose...
Aqualung...yeh...aqualung..."

The mysterious song's cheerful imagery almost made him feel not suicidal, and he mumbled it happily to himself for awhile until...

 
Same Old Neel


...He looked up.  The others were all staring at him.  Somewhere, far away, as if in the halls o' Gork and Mork, he heard a sound like a studio audience laughing in concert.  After an appropriate pause, Rikk broke the silence.  

Sunday, May 26, 2013

Dimtree's Loot Part 3: Vivyun Loses His Head



Round the back of the farmhouse, Neel was still looking for his squad.  "Guys?  Guys?  There's some really heavy things going on, now quit hiding!"  He lifted a largish stone out of the mud and peered underneath.  "Guys?"  Some small furred animals were revealed in the sodden earth where the stone had lain.  Squeaking angrily at him, they retreated from the rain and light, disappearing through a chink in the farmhouse wall.  Neel started and quickly replaced the stone, feeling guilty.  "Sorry."  he mumbled.  There was an awful lot of noise round the front of the farmhouse.  He heard shots and explosions and Orks yelling angrily.  This was a hell of a time for everyone to disappear on him...Suddenly something strange happened in his head.  Two ideas came together abruptly, and with startling implications!  Could it be that maybe his boys were up where the sounds of the fighting were?  


Wow! Neel leapt the back wall and ran round to the front just in time to see one of his boys go down under a flash of laser fire.  The others were cackling and blazing away at the pirates who were trying to make their way past the farmhouse. Piles of hot brass fell hissing and steaming into the mud, and Neel saw one of the Pirates go down as his missile launcher boy hefted his weapon onto his shoulder and took aim at a particularly large and heavily armored pirate.   Said pirate was standing triumphantly over Vivyun, who was rather disgustedly sitting on his own head, which had recently been separated from the other parts of him.  All of Viv's boys were down, but it looked like they had taken a toll on the Pirates before they'd given up the ghost.  Over by the barn a huge troll-like figure and another pirate had vaulted over (or rather through) the barn fence, and were wading into Rikk's boys...

Watch Vivyun lose his head here... 




(See Private Weird's Third turn here!)

***

Neel passes his stupidity test and runs 7" around to the front of the farmhouse. His two bolter boys blaze away, cutting down one of the pirates standing near To Captain Ulysses.  The Ork with the missile launcher waffles for a few precious seconds over which sort of missile he wants to load.  He finally decides to go for the gold and loads up a melta missile.  He aims carefully for the bridge of Captain Ulysses' nose and fires.  He rolls a two for distance and a hit on the artillery dice, which is about as good as it gets.  He rolls a 4 to wound, and a 4 to damage.  Captain Ulysses disappears in a flash and swirl of fire and smoke.  Is it possible that he can have survived?




 ***
On the other side of the farmhouse, Warboss Mykhul was flailing away at Bert the Zoat with his chainsword.  He landed several hits, but they all bounced off the tough creature's thick skull.  Bert also slammed Mykhul about the head and shoulders several times, but the Ork's skull was also impressively obdurate.  The two great shapes, slightly blurred by the rain, stood hitting each other on the head, with nothing really coming of it, like figures in a Goya painting. 


Over where Vivyun's squad was, nothing happened because everyone was dead. Viv sat disgusted in the midst of his annihilated squad, brooding on the failures of his leadership, and using his head as his new stool.

Over by the barn, Rikk saw Tiny's huge form crash through the barnyard fence and bear down on his squad. Storming into close combat without breaking stride, the Ogryn brought his enormous fist down on one of Rikk's boys, crumpling the hapless Ork up like a fungus beer can.  Yelling incoherently but enthusiastically, Rikk's boys plunged into the fight.  "I'll see you later, Lads!"  Rikk yelled, trying to exit: stage anywhere.  

"Hey, WTF... where you goin' boss?"  they shouted,  

Rikk paused in mid-flight, put his hands on his hips and wagged his pointy head at them, sneering and rolling his eyes to show them what he thought of their ignorance. "Oh, don't be so stupid, comrades!"  he chided them all, "Think, now, will you?  I'm the head of our Orky secretariat!  The intellectual engine behind our great revolutionary movement!  I can't possibly be expected to stay here and die with you miserable proles!  I'm simply too valuable!  I-"



It was the last thing he ever said. Abruptly, Tiny's gigantic form loomed up behind him, scooped him up, folded him into a small, compact bundle and discarded him in the mud.  That was the end of Rikk.  Until later...    


Saturday, April 20, 2013

Dimtree's Loot Part 2: (Da good part wot got all da fightin' and an' stuff!!!)





 Neel's lads bore to the left, moving up the muddy, slippery little slope toward the farmhouse.  As they crested the rise, they caught sight of the Space Pirates, suddenly much closer now.  Abruptly the clatter of an autogun rang out, and a handful of red laser bolts lanced toward them from out of the downpour, passing just over their heads and rather discomfiting Neel.  "Oh wow! he shouted, ducking and dancing about a little in his startled excitement...Oh, Wow, hey...!  Hey, Guys!  I think they're trying to kill us!  We should probably try to get to cover or somefing!!"  Neel's lads were a step ahead of him, which was typical, really.  They swept  to the rear of the farmhouse and threw their weapons up on the back garden wall, ready to engage the enemy.

Rikk and Vivyun's boys loped toward the little orchard, moving as swiftly as they might in the drenching downpour and clinging mud.  "Don't worry, Lads!  called Rikk, trying to make himself as small as possible behind his advancing boys, using their bodies for cover... I'm right behind you!"  Not particularly encouraged by their leader's example, the boys raced forward anyway, quickly passing through the orchard and closing in on the barn and stables.  Mykhul followed just behind them,  hoping, probably vainly, that he might be able to exert some control...





 ROUND ONE


 The Young 'uns overall deployment...The very small stands of trees at top and bottom are not actual terrain, they just mark the table corners.  Rickk's Pyros are at top, near the table edge.  On their left are Vivyun's Eviscerators, with Mykhul following behind, trying to supervise the attack...they are trying to use the little orchard to cover their advance.   
 Near the lower table edge, Neel leads his knuckleheads towards the hard cover and treasure in the Farmhouse.  (maybe he's not so dumb after all...)
 Rikk and Vivyun's combined frontage about 12" ...

8"  between Vivyun's left and Neel's right...

The Young 'Uns run forward...having passed his stupidity test, Neel leads his boys to a firing position at the farmhouse wall.  Vivyun and Rikk are herded forward by Mykhul, Rikk's boys ending up near the edge of the little orchard, Vivyun's boys more or less out in the open, Mykhul trailing a little behind...


As he reached the Farmhouse wall, Neel could see that the Space Pirates weren't wasting any time.  They were coming straight on, and fast!  On the Pirates' flank, the great, horse-like creature was advancing at a terrifying speed.  Neel noticed that some of the little humies at the center of the Pirate line were halting near the big snappy bush...One of them hefted a great weapon onto his shoulder.  Neel saw him aim it straight at Vivyun's mob!

"Uh...hey!  HEY!  Neel called to the Stuntie.  Hey, Karma!  Karma, Man!  Think about it!  Do you really want to do that to yourself?"  

The Stuntie was so startled by the appearance of the long face behind the wall that his shot went wide and burst in a pillar of fruitless smoke and steam, a ways off to Vivyun's left.

Neel grinned happily and threw a peace sign the stuntie's way.  "Hey!  I'm proud of you, man!  Thank me later!"

The Stuntie glanced around at his comrades, as if in need of reassurance that he was not going mad...

See Private Weird's first turn here!


Round Two


The second round begins.  Neel almost passes his stupidity test.  Almost.  His boyz keep their wits about them, however, and fire boltguns and missile launcher at the rapidly approaching Zoat!  The boys turn out to be only marginally more competant than their leader, however.  Only one bolter-boy hits, and he rolls a fat 1 to wound.  The missile launcher misses completely, which is too bad, as I was keen to see the Zoat vanish in a spectacular fireball sort of thing.


 
Anyway, at the center of the line, Viv leads his eviscerators forward 4" and they let go with their boltguns at the pirates advancing between the Zoat and the Space Dwarves.  Rolling to hit, they score 2 hits and 1 wound.

Rikk's Pyros run their full movement toward the farm, cackling with unutterably fiendish intent.  
Mykhul runs forward 4 inches and bears left another 4 inches, ending up just behind Viv' left flank.
Final tally:  Private Weird needs to roll an armor save for 1 pirate...



See Private Weird's second turn here.





 Round Three



 Round three begins.  Neel doesn't even come close to passing his stupidity test.  He rolls a fat twelve.  Once again, his boys ignore his 'leadership', seize the initiative and vault over the farmhouse wall, dropping an inch of movement, they spread out through the yard and run forward, ending up about an inch or so from the back of the front wall.  Poor Neel is left behind.  "Hey!  Where's everybody going?"

Vivyun's boys hold steady despite two of their number having been cut down.  On his next roll, however, Vivyun is gripped by frenzy and runs straight toward Ulysses, roaring and bellowing incoherently.  His boys fail to pass their own check, frenzy, and follow him forward their full movement.






Boss Mychul moves forward four inches.  As he rounds the corner of the farmhouse, he catches sight of Bert the Zoat and blazes away with his bolt pistol!  He scores a direct hit, but his bolter shells burst harmlessly on the creatures tough hide!
 
 Rikk's pyros move straight forward 4 inches....As they close the range with Captain Ulysses, they begin to giggle uncontrollably then open up with their bolters!  Rikk and all three of his bolter boys hit, rolling to wound, they roll two 3's one 4 and one 5 on the Pirate Captain's band...4 wounds!




Round Four








Friday, April 12, 2013

Dimtree's Loot Part 1






They had been on Nepenthe for thirteen days.  For thirteen days, it had rained.  On the eighth day Boss Dimtree and thirty of the boys had been torn apart by a barrage of Plasma cannon fire as the mob had tried to storm a breach in the walls of the city of Nyx.  That had left Boss Mykhul as the biggest, cleverest and meanest of the lot.  Nobody was much the sorrier for the death of Dimtree.  He had not been an Ork of the Wailing Reach, but was a foreigner.  A tough, capable foreigner, but a foreigner, just the same.  Nobody had much liked his grey trench coat or his black bowler hat, or that eastern fringe accent of his.  But it was still a tough thing for Boss Mykhul to fill Dimtree's boots.  The boys that remained, the fifteen of them, were watching him carefully.  Watching to see if he had the makings of a boss.  Should they stay with him, or break up and let themselves be absorbed into the mobs of bigger, better bosses?  That is what they had been thinking, and Mykhul knew it.  So he'd led them out into the rain and the mud, away from the siege of Nyx, desperate to show them his mettle, for he still had a trick up his sodden sleeve...and it would be a while before anybody thought to get an account of the remnant of Dimtree's mob...

The rain...it beat mercilessly, unceasingly upon their heads, pounded the earth into gluey, sticky mud that sucked the boots right off their gnarled, stinking feet.  Many of them were barefoot, now...their feet had been soaked for so long that they had lost all feeling in them, and so were unaware that they had lost their boots until it was much too late to go back and find them.  Orkish tolerance for adverse environmental conditions is considerably greater than that of  Men or Eldar, but after thirteen days of ceaseless bombardment, the rain was definitely starting to get them all down.  At some point Neel, who, for reasons best known to himself, occasionally concerned himself with other peoples' problems, had come up with the idea of 'pottery boots'.  He had slathered and sculpted some particularly thick and viscous mud around the feet of  some of the unshod Orks and then tried to fire the 'clay' with Rikk's teams' heavy flamer.  'Pottery boots' had been a bad idea in that it had not worked, but it had also been a terrible idea in that it's attempted implementation had resulted in several casualties.  Morale had really gone downhill since then.



Boss Mykhul decided it was time for a little speech.  "Don't lose heart, chaps! he grunted, streams of rainwater cascading off of his fine, broad-brimmed hat.  "I'm sure we're very close, now!"

"That's what you've been saying for like, the last um...one...two...um...the last few days!  moaned Neel.

"And I'm hungry!"  snapped Rikk, in a high, clipped sort of tone that implied that he thought that everyone should think that that was the most important thing in the world right now.

"Me too,  moaned Neel.  The note of profound self-pity in his deep, bass voice might have been comical if it had made its appearance in less trying circumstances. As it was, it was just irritating.     "I wish we had some wentils.  Me auntie used to cook wentils for me all da time when I was a wittle runt..."  The rivers of rain water gushing down his long, craggy face made it impossible to tell if he was crying or not.

Rikk perched his gloved hands on his sharp hips and stuck his chin out defiantly at Neel.  "Actually, NEEL, I happen to know that your auntie NEVER cooked lentils for you!  Know how I know?  Hm?  Hm?  BECAUSE ORKS DON'T HAVE AUNTIES, NEEL, and we don't have mums neither!  And that makes YOU a liar!  And nobody likes a liar, do they, lads?"

Having delivered that sudden, devastating salvo, Rikk rocked back on his heels, crossed his gangly arms over his skinny chest and grinned smugly around at the others, apparently expecting a wave of validation and applause.  Everyone ignored him.  In fact, everyone had ignored pretty much everything Rikk had ever said in his whole entire life, but that didn't stop Rikk from imagining that he was constantly surrounded by adoring worshippers who hung on his every word in an awe-struck hush. 

Vivyun sat very still and silent on a large stone which he had found and had been carrying around to use as a stool for some time.  For whatever reason, Vivyun liked to think of himself as a cool and contemplative sort of Ork, and worked hard at holding his violent temper in check.  But an Ork is an Ork, as they say, and occasionally Viv's carefully penned frustrations exploded, transforming him instantaneously into a sort of green and crimson Catherine's Wheel of psychotic violence.  Boss Mykhul knew the signs of one of Viyun's fits coming on...a tightness around the mouth, a twitchiness in the skin around the eyes....Recently Mykhul had been watching Viv carefully.

The irredeemably piercing, pompous, phaggy tone in Rikk's voice set Mykhul's teeth on edge, but he clung grimly to the task at hand.  Leadership isn't always easy.  In fact, it rarely is.

"Look, boys, I know it's been tough, but I'm telling you, we must be very close, now!  There's only so many places the treasure can be.  We just have to keep looking."

Vivyun's red-rimmed eyes twitched again.  

The problem, of course, was that when the Dead Boys, as the Orks called the DEAD MEN, the local Space Marines chapter, had obliterated Big Boss Dimtree with a deluge of plasma fire, they had also burned up his treasure map.  Boss Mykhul had had a pretty good squint at that map, but he had had no chance to make a copy of it, and so for five days they had wandered in what Mykhul THOUGHT must be the vicinity of the old farm where the loot was buried.

How Dimtree had come into posession of that map was an interesting little story in itself.  On the way to Nepenthe, WarBoss  Ranzack the Black's fleet had overhauled and captured a small space schooner belonging to the humie pirates of a certain Captain Ulysses.  The Orks, with overwhelming numbers on their side, had been down with killing and eating the lot, but Ulysses had bought life and liberty for himself and his crew by handing over to Dimtree a map which he SWORE showed the location of a magnificent cache of ill gotten plunder.  Dimtree had been hopinging  to slip away from the siege of Nyx with a few good lads and find the treasure first chance he got, but Space Marines with Plasma cannons had cut short his plans.

"You keep saying dat, but I'm tired and I wanna get outtada rain..." groaned Neel.

Some five miles or so away, near the city, there was a sudden series of muted flashes.  Slowly the audible report of multiple artillery impacts came rolling over the muddy fields.  ...thudda...thudda... thudd...  The boys flinched.  The memory of cruel Space Marine faces peering at them down plasma cannon barrels in the final seconds before the holocaust was still sharp in their minds.

"'Ey, it could be a lot worse, said Mykhul, trying to sound cheerful.  You could be over there getting pounded to pieces with that lot..."

"At least THEY'VE got a roof over their heads."  sneered Rick.

"My feet hurt!"  moaned Neel.

Vivyun's eyes twitched. 



"Ey!  came a shout.  It was one of the boys.  A ranker.  A lookout.  "I fink I see sumfin'  It's...it's a building or sumfin!"

Everybody stood up quickly.  Everybody except Vivyun, who stayed rooted to his stone, red eyes stabbing at nothing, mouth drawn tight as a garrotte in use.  

The others scrambled through the puddles and muck over to where the lookout stood craning his neck and waving excitedly.

"Over dere!"

Some ways off they could see, through the grey, shifting curtain of the downpour, a cluster of little structures perched on a small rise.

"That's gotta be it, boys!"  crowed Mykhul.  Soon we'll have a roof over our heads AND the treasure!!  And when I've killed you all and taken the treasure  for myself...er...when we've divided the treasure equally, let me say that again...when we've divided the treasure equally...we'll be rich and never have to sleep in the bloody rain ever again!"  

Even Vivyun got up.  Cramped, cold, foot-sore but galvanized now, by the thought of wealth and a dry, comfortable place to hole up for a day or two, the boys crowded forward toward the humble farm buildings.  Happy thoughts of warm meat scorched on an open fire, dry floors on which to make cozy nests, and fabulous riches drove their tired limbs though the muck...and then they saw something.  Far off, beyond the farm buildings, they saw a little line of skinny people moving toward them, and something else...something that looked like a big horse...

"HUMIES!!"  shrieked Rikk.  Trying to help themselves to our houses and our loot!!!  Do something, Mykhul!"

The humies were indeed making for the farm....trying to reach the cover of the buildings before the Orks could.


Mykhul stared at them for a moment through his field glasses..."Woo-arghh!  Those ain't just any humies!"

"Oh no!  groaned Neel.  They aren't Dead Boys, are they, Myk?  Cause that would be like really, really heavy!"

"No, they're not Dead Boys, Neel!  snapped Mykhul.  Thems is Ulysses' space scum, that's who they is.  This means that the treasure's really there for sure, and they're trying to beat us to it, the backbitin' basturds!   Come on, Boys!  Get over there and kill 'em!  Er...I mean...follow me!"

At the very thought of filthy humies trying to make off with their treasure and shelter right under the boys' very noses, Vivyun's already unappealing face was appallingly transformed.  His lips screwed themselves up into a terrifying, rictus snarl.  His eyes bulged, and the veins in his forhead bulged out even farther....

"This...this, lads...this calls for a rare blend of tactical acumen...AND EXTREME VIOLENCE!"  he bellowed.  It was the first thing he had said all week.  Up the muddy slope he bounded, bolt pistol blazing, his gangly, spindly legs transporting him at an alarming speed...

"Awright, boys, barked Boss Mykhul, his chainsword blaring and farting blue-grey smoke.  "LET'S get STUCK IN...MUSIC!!!!"







While I'm working with this theme, I might as well nominate this particular performance of this song as my Oldhammer anthem for Ernie's Oldhammer soundtrack challenge...or one of them, anyway...

 



 Dimtree's Loot


The Players:  Mouse & Private Weird
The Rules:  Warhammer 40k Second Edition
The Armies:  Space Orks, Space Pirates
Game Length: 8 rounds (?)
The Objectives:  Capture the Farmhouse, under which the treasure is buried, Exterminate the other side, Have fun.
Terrain:  Farmhouse and Farmhouse stone walls:  provide hard cover.  Farmhouse is flammable.
                Stock shed, stock fences:  Provide soft coverShed is flammable.
                Barn:  provides soft cover.  Barn is flammable.

Flammable just means that you can set the building on fire if you want to.  Despite the heavy rains, Nepenthians are very skilled at making their buildings waterproof.  A building can be set on fire using a flamer, a plasma grenade, melta-bomb, or other thermal weapons.  Use of such weapons inside a structure will cause it to burn on a 1-3 on a d6 whether you want it to burn or not.  Burning buildings must be vacated within 1 round of their being set on fire, and become impassable terrain for the rest of the game.

Will have to wait until tomorrow to get the board set up...just don't have the strength to do it tonight,and anyway, I still need to paint the barn...

  War Boss Mykhul's Yung 'uns...  (apologies for the dinged up and part painted figures..should have them fixed up by tomorrow night...)




Magnificent Myk:
Mykel:  Ork War Boss with mesh armor, frag grenades and melta bombs, chainsword and bolt pistol.
Mykel is a Cool Customer.  This means he can re-roll ONE failed leadership check during the game.





Rikk's Pyros:
 3 Ork boys flak armor, melta bombs, bolters.
1 Ork boy:  Flak Armour, flamer, melta bombs
Rikk:  Ork Nob with Flak armor, melta bombs, knife and bolt pistol.   
Rikk is an utterly despicable bastard and a complete coward.  He is subject to Cowardice.   On any round in which his team is fired upon or charged by an enemy, Rikk must make a leadership check or run his full movement toward the nearest table edge.  Rikk's boys are not necessarily as gutless as their leader is...if Rikk fails his leadership test, they may make their own test to see if they stay in the game. If he is within 9" of Big Boss Mykhul, Rikk (and his boys), may use Myk's leadership to make his test.




Neel's Lads:
3 Ork boys with flak armor, frag grenades, bolters
1 Ork boy with flak armor, frag grenades, missle launcher.
Neel:  Ork Nob with flak armor, frag grenades, knife and bolt pistol.  Neel is a rather decent sort, but unfortunately he is also quite stupid.  He is subject to Stupidity as per page 66 of the rulebook.  Neel's boys are not necessarily as stupid as he is.  If Neel fails his stupidity test, his boys may make a test on their own, to see if they can evade the baleful influence of their leader.  If within 9" of Myk, Neel and his boys may use Myk's leadership to make their test.




Vivyun's Eviscerators:
 3 Ork boys with flak armor, frag grenades, bolters
1 Ork boy with flak armor, frag grenades, heavy bolter
Vivyun:  Ork Nob with flak armor, frag grenades, chainsword and bolt pistol.  Vivyun is subject to Frenzy as per pg. 77 of the rulebook.  The rules above apply to him and his team as regards leadership checks.



A sort of how about this?  plan for the board...the rear, right corner of each 'complex' of structures is about 12" from the left/right side of the board, and the rear of the board.  The barn/livestock pen complex has more structures and better fields of fire given the positions of the windows, but only provides soft cover...


2x4 instead of 4x4?  Okay, that wasn't hard. Basically trimmed off the 12" of space the opposing forces would have been advancing through as they closed in on the farm area.  About 12 or 13" of space separate the nearest corners of the two structure complexes....

Shots of the final Board...


 I unfortunately don't have a  model suitable to represent to the cool wrecked car on your board, P.W. so I've laid down a hunk of lichen at that spot.
 The Farmhouse seen from the front...
 The Watch Plant at the front of the animal pen.  Watch Plants are commonly used by farmers on Nepenthe and other parts of the Wailing Reach to guard livestock.  This relatively small specimen has been fairly recently planted and is still too small to be (much of) a threat to man-sized creatures.  Until it reaches its full size, it can still be an effective deterrent to smaller predators.


The Ulysses Gang!
...Assembled in a hurry.
...On a budget...
Ok, really lame, I know !  Whadda ya want?  I had like 2 days!

Next...It's clobberin' time!